Brawl - Diddy Kong - Action - 0x12e
Entry Script
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- if (BoolIsTrue RandomAccessBool(EnableGlide))
- ChangeSubactionRestartFrame(FinalEndL)
- else
- ChangeSubactionRestartFrame(FinalEndR)
Exit Script
- Subroutine(0x1ba20)